Meccaniche, Dinamiche ed Estetiche – Parte 1 di 2 (E. Feresin)
Aprile 10, 2025 8:51 am 4 CommentiAltre volte sul sito abbiamo parlato del framework MDA applicato al design di giochi da tavolo. Personalmente (Khoril) lo trovo inferiore al framework DDE sviluppato una decina di anni dopo. Resta comunque un valido supporto e un ottimo punto di ingresso per chi si sta affacciando al nostro mondo. Enrico ha scritto un bell’articolo in proposito e lo potete trovare qui, sul sito della Tana dei Goblin.

https://www.goblins.net/articoli/meccaniche-dinamiche-ed-estetiche-parte-1-di-2
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Questo articolo è stato scritto da Khoril
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Interesting article! I agree that the DDE framework is a powerful tool, especially when you’re trying to bridge the gap between game mechanics and player experience. It reminds me of watching some incredible dreadhead parkour videos online – the best performers understand the underlying physics (mechanics) to execute dynamic movements that are aesthetically pleasing. It’s all about that elegant integration of different elements, much like game design.
This overview gives a clear take on the MDA framework and its role in game design. It points out why some designers prefer newer methods like DDE while still showing how MDA helps beginners understand structure, flow, and player experience. The mention of Enrico’s article adds context and invites readers to explore the topic in more depth.