Meccaniche, Dinamiche ed Estetiche – Parte 2 di 2 (E. Feresin)
Maggio 16, 2025 11:47 am 3 CommentiContinua la disamina del framework MDA di Enrico. Con questo articolo chiude il cerchio e va a parlare di dinamiche ed estetiche.
Come sempre l’host originale dell’articolo è la mirabolante Tana dei Goblin.

https://www.goblins.net/articoli/meccaniche-dinamiche-ed-estetiche-parte-2-di-2
Buona lettura!
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Questo articolo è stato scritto da Khoril
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Interesting read about game mechanics and aesthetics! It reminds me a bit of the tension and atmosphere in Fnaf , where the limited mechanics really amplify the feeling of dread. Feresin’s analysis of dynamics is spot on; a well-crafted system can make even simple gameplay incredibly engaging. Looking forward to seeing how developers use these principles to create more immersive and captivating experiences. The suspense reminds me so much of anticipating what might be lurking in the dark in Fnaf.
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Enjoying the second part of Enrico Feresin’s MDA framework analysis! Dynamically exploring game design mechanics and aesthetics is fascinating. Reminds me of the thrill of conquering snowy slopes in Snow rider , always chasing that perfect run with a blend of skill and style. Thanks for sharing this thought-provoking piece from Tana dei Goblin!